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45 | namespace TimedObjects {
using System;
public class Pendulum {
private DateTime timeStamp;
private TimeSpan span;
private bool position1;
private bool position2;
private bool failedState;
public Pendulum(int spanValue){
this.position1 = true;
this.position2 = false;
this.timeStamp = new DateTime(DateTime.Now.Ticks);
this.span = new TimeSpan(spanValue * TimeSpan.TicksPerSecond);
this.failedState = false;
}
public DateTime getTimeStamp() {
return this.timeStamp;
}
public bool isInFailedState() {
return this.failedState;
}
public void tick() {
DateTime rightNow = new DateTime(DateTime.Now.Ticks);
TimeSpan diffR = (rightNow - this.timeStamp);
if (diffR.TotalSeconds > this.span.TotalSeconds)
{
this.failedState = true;
}
else
{
if (this.position1) {
this.position1 = false;
this.position2 = true;
} else if(this.position2) {
this.position1 = true;
this.position2 = false;
}
this.timeStamp = rightNow;
}
}
}
}
|